I'm creating a game and I need the sprite to jump (move up and down basically) while it's moving on a bezier path so it moves vertically while it still follows the path. If I do this while it's moving along the bezier path:
[mySprite runAction:[CCJumpBy actionWithDuration:0.1 position:ccp(0,0) height:10 jumps:1]];
It jumps vertically but instantly it returns to the position on the path. What I want is to jump relative to the path.
Does anyone know anything about it?
It would looks something like this:
The curve is a sequence of CCBezierBy's by the way.
Thanks.
actionWithDuration
does and what happens if this number is increased. – aaaaaaaaaaaa Mar 19 '12 at 20:52