there is a made a game called JDungeon that looks like this:
I want to add seamless chunk loading and unloading, meaning instead of the black world boundary, a new chunk loads in seamlessly.
I'm trying to find a way to seamlessly load and unload chunks for a 2D multiplayer game project to make an open world with a working server using Godot 4.2.1.NET. Something similar to this example.
How can this work for multiplayer, and what is needed for this to potentially work? What options can be used for chunk loading and unloading seamlessly in Godot 4.2.1.NET?
Note: There seems to be at least 2 branches to solve this issue. One with baked navigation with a non-dynamic world and one with non-baked navigation with a dynamic world. I wonder if the baked navigation with a non-dynamic world solution would be easier but not very future proof and if what should be pursued is a solution with non-baked navigation with a dynamic world?