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I have this code that creates random vectors, which are used in the AddForce to push rigid bodies around.

var angle = Random.Range(-WindAngle, WindAngle);
var quaternion = Quaternion.Euler(0, angle, 0);
var newDirection = quaternion * direction;
direction = newDirection;

I also need an arrow that will rotate to show the direction, but i can't get it to work.

I use

Arrow.transform.rotation = Quaternion.LookRotation(windarea.direction, new Vector3(0, 0, 0));

but it rotates on the Y instead of the Z. I tried different vectors, but it just makes it worse.

Foneet
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