In Unity:
With a perspective having Y and Z axes pointing up and right respectively, if I make a positive X rotation, the object rotates clockwise
With a perspective having Z and X axes pointing up and right respectively, if I make a positive Y rotation, it also rotates clockwise
But Z rotation behaves differently. With a perspective having Y and X axes pointing up and right respectively, if I make a positive Z rotation, It rotates counter-clockwise, not clockwise.
Why is that?