I am very familiar with A* and is able to make it work well. However I am looking for resources describing how to do find a path with a player size of 2x2 instead of the usual 1x1 on a 2d map. So for example, if there is a choke point where only 1x1 can fit through, the 2x2 player must find another path around.
I have googled but with no results. I am not sure what this problem is called.
Thanks in advance.