What I am looking for is essentially to know what this is, or what I can google to learn how to do it... unless of course the solution is simple.
You have an object at the start position facing a direction, and a desired position and direction.
The object has:
- max speed
- rotation rate
- acceleration
- deceleration
I am essentially trying to simulate the object having a "thruster" force acting on it.
I would like a smooth path from VecStart to VecEnd, where the object accelerates from stationary, and then decelerates as it gets to its desired position and rotation.
I am at a loss for what this is called, and where I should begin to research.