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I'm making 3d basketball throwing simulator and I'm stuck with the sphere-ring collision detection. It's easy to find the collision normal if we have the collision point with the ring, but I don't know how to detect such collision point since I haven't found a representation of the ring in space. I've thought of approximating the ring to other shape like octagon then the collision will be with planes, but more processing should be done with this idea. Any ideas to solve this problem?

Ahmad
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