For an optimised and playable game written for mobile with Unity, how much of a difference is there in power consumption between 2D and 3D?
Assuming:
- Unity game engine
- The game requires constant screen updates such as FPS or arcade, not turn-based
- As much as possible is about equal - optimisation, complexity, user experience
My initial feelings are that 2D should use less power than 3D, but I have not seen anything other than opinion to support this view. The only reasoned argument that I have seen so far actually favours 2D (over low poly 3D) in this answer: https://gamedev.stackexchange.com/a/101344/153665
I don't want to explore whether I should optimise or when to optimise. That has been covered many times elsewhere.