I would like to make a tileable texture with UV noise in Unity Shader Graph only, but I have a problem.
After creating simple noise from UV, I want to rotate it by 90 degrees, but the node Rotate
(as well as Rotate About Axis
) doesn't rotate my UV (like a picture in PS), instead it changes the colors in it from black & white to red (yellow, green, ...) & black.
Could you tell me please, how to fix it?
Some context :
Based on the answer https://gamedev.stackexchange.com/a/23631 , I want to rotate the noise three times (so 0° + 90° + 180° + 270°), multiply them and thus normalize the edges to make the texture tileable.
Instead of it, even at 0° rotation the color of noise is changed to yellow somehow and the multiplication is everything but not the result I want.
That's how I wanted to do it: