A question. In World Composition there is such a border of the world. As I understand it, everything that goes beyond its limits is destroyed, but is there an option to evade it?
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1There are good reasons to keep your world content close to the origin when using floating point coordinates - going outside this range can result in unsightly artifacts or glitches. Games with immense worlds often swap you from one zone with one origin to a new zone with a different origin, so nothing is ever too far from that center point. – DMGregory Mar 26 '21 at 14:23
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@DMGregory Thank you for the explanation. As I understand it is necessary to implement the transition to a new level when approaching this border. I'll think about how to do it normally. – FAR747 Mar 26 '21 at 14:29