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How can I create a random “world” in a tile engine?

I need some advice as to how I should go about coding a 2D Terrain Generator for a game written in C. I need to create a terrain generator similar to the game minecraft, but in a 2D landscape.

Shawn
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    Bird's eye or platformer? – doppelgreener Oct 22 '11 at 04:38
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    This is way too broad a question. There are many kinds of 2D games, each with their own kind of game. What exactly are you trying to make? – Nicol Bolas Oct 22 '11 at 05:12
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    Other than the specified language (which shouldn't really make a difference since the answer is going to be an algorithm and not actual code), this doesn't seem to be any different than this: http://gamedev.stackexchange.com/questions/15912/terrain-generation-for-tile-based-2d-platformer – Tetrad Oct 22 '11 at 06:39
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    or this: http://gamedev.stackexchange.com/questions/18735/how-can-i-create-a-random-world-in-a-tile-engine, or this: http://gamedev.stackexchange.com/questions/14238/what-is-a-good-technique-for-2d-tile-based-terrain-generation-meeting-these-requ – Tetrad Oct 22 '11 at 06:40

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