Continued from the answer here, I have some problem when the aircraft in my game has inertial forces after going forward and turning itself. To illustrate, from the following image (https://i.stack.imgur.com/ds84n.jpg) the aircraft is moving from the point A -> B -> C'-> D
. I planned to maneuver the aircraft from the point C'
which is the point that would make the aircraft stop at the point D
after turning with its full performance (using minimum turning radius).
The question is how do I calculate the position of the point C'
to make the aircraft roughly stop at the point D
with the desired position and heading (It is roughly since there is also an inertial force after stopping the aircraft's engine.)?
Any suggestions and answers would be appreciated.