I am working on an implementation problem in which given an aircraft and the objective of the system is to find the quickest route (optimal in terms of time) from point A (contains the information of the aircraft's 2D position and heading which is looked from top view) to point B (contains the same information as point A). There are several conditions:
The aircraft must use the full speed. By full speed, I mean the engine must use its maximum speed as much as it can provide in the current condition (e.g., if some of the engines are destroyed, the maximum speed decreases). There are three types of the speed:
- Forward speed
- Side speed
- Turning speed
The aircraft doesn't have to use all three types of the speed simultaneously.
The answer of the following post here has answered some of my problems, but there still some of the issues I want to solve, which is if I want to include the side speed of the aircraft to the movement, how will the calculation of the movement path (especially when the aircraft turns) look like?
Please kindly recommend and I would appreciate any ideas for this problem.