Besides Deferred rendering, what can I do to make realtime lights cheaper to render? I don't really need them but I could make good use of them in my game. BTW I thought Deferred render would give me a bigger boost on scenes with many lights but I got kinda let down. Maybe my expectations were too high.
Asked
Active
Viewed 94 times
1
-
It might help to post some code so people can see how you're currently handling them. – user1118321 Feb 24 '19 at 17:00