The problem here is that Populous maps are not spheres at all. They're a Torus, more analogous to a flat torus manipulated on screen to look like a sphere than an actual sphere.
For example:
- Populous maps are squares when viewed outside of the populous engine
- Populous maps in game are visibly warped to show/hide the curvature by moving from the normal to the close up/overhead view
- When viewing the overhead globe, the terrain is visibly warped to ensure a spherical appearance
- One can navigate around the world using non-euclidian geometry

The game is played from a third-person perspective with the camera at
a variable height and capable of rotating 360°, enabling the player to
quickly move across the planet's terrain. While the terrain's topology
is a torus, the map is locally projected onto a sphere to give the
illusion of a planet. On maps where there is no fog of war, players
can see what opponents are doing at any time. Extensive support for 3D
acceleration enables the player to view the game in 16-bit or 32-bit
colour.[10] The landscape and real-time structure building and
follower movement are also shown.
Also, notice here:

If the overview is of half the planet, as it the minimap, why does the minimap show so much more water? And why does the water texture not reflect the true proportions of a sphere by showing an almost side on view at the edges?
Also as noted in comments on the other question, notice in this screenshot the planet is perfectly round:

If it were a true sphere, we'd be able to see hills and objects sticking up from the edge of the planet. For example, here's Planetary Annihilation, see the trees and cliffs jutting out over the horizon:

Instead, for a modern game I would advise tessellating an icosahedron. You'll find many questions on SO on how to do that in a programming language of your choosing
But Triangles?
Yes! It's possible the engine uses quads but quads are generally split into triangles by the drivers and graphics card, and quads have downsides. Games built in the last 20 years will be using triangles