The first script is for the F pressing and calling the ScaleChange:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DroidMove : MonoBehaviour
{
public GameObject droid;
public ChangeScale changeScale;
private bool toDisplay = false;
private void Start()
{
droid.transform.localScale = new Vector3(0, 0, 0);
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.F))
{
toDisplay = !toDisplay;
changeScale.Scale(toDisplay);
}
}
}
The second script make the scaling:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChangeScale : MonoBehaviour
{
public GameObject objectToScale;
private float _currentScale = InitScale;
private const float TargetScale = 0.7f;
private const float InitScale = 0f;
private const int FramesCount = 10;
private const float AnimationTimeSeconds = 0.1f;
private float _deltaTime = AnimationTimeSeconds / FramesCount;
private float _dx = (TargetScale - InitScale) / FramesCount;
private IEnumerator ScaleUp()
{
bool upscaling = true;
while (upscaling)
{
_currentScale += _dx;
if (_currentScale > TargetScale)
{
upscaling = false;
_currentScale = TargetScale;
}
objectToScale.transform.localScale = Vector3.one * _currentScale;
yield return new WaitForSeconds(_deltaTime);
}
}
private IEnumerator ScaleDown()
{
bool downscaling = true;
while (downscaling)
{
_currentScale -= _dx;
if (_currentScale < InitScale)
{
downscaling = false;
_currentScale = InitScale;
}
objectToScale.transform.localScale = Vector3.one * _currentScale;
yield return new WaitForSeconds(_deltaTime);
}
}
public void Scale(bool scaleUp)
{
if (scaleUp)
{
StartCoroutine(ScaleUp());
}
else
{
StartCoroutine(ScaleDown());
}
}
}
The problem is if i press on F and it start scaling up and not finished yet the scaling and i press F again instead start scaling down it's like pausing and if i keep pressing F it will keep scaling up each time a bit.
What i want is if i press F and it start scaling to one direction up.down in the middle while it's scaling then change the scaling direction.
The variable TargetScale is like max scale and InitScale is like a min. I want to keep it with the max and min but to make that if in the middle when it's scaling i press F change the scaling direction and not to pause it.