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I want to implement Perlin worms for the level generation of my 2D game and I was wondering, which options exist to find the startposition for the worms.

My idea was to randomly start zero to X (constant) worms per chunk and use random x and y coordinates for each worm. Are there other options I could try and compare to my idea?

Superwayne
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1 Answers1

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One other way, if you are looking for a natural look to the level (cave) you could use cellular automata. It is very easy and flexible to code and it works well when properly coded.