14

I want to study water simulation, with a a demo with source code which using physically-based methods(Eulerian approaches or Lagrangian approaches).

How can I get some examples?

AttackingHobo
  • 7,091
  • 4
  • 36
  • 48
user8473
  • 141
  • 4

2 Answers2

10

Here is one, with source

Fluid simulation for video games series : Part 1 - 9

Quazi Irfan
  • 2,366
  • 19
  • 27
4

Q-Games presented their system for Pixeljunk Shooter at SIGGRAPH:

Disclaimer: I got this information from another StackOverflow post.

I've also seen those slides in PDF/Powerpoint form, but don't know where they are at the moment. All of the information is available in the Youtube videos, however.