My project is a cocos2d game project, but I added a UIViewController
for the initial log in. The first scene is the splash logo, followed by the menu screen, but I need to pass to my UIViewController instead of my menu screen. I've tried lots of methods, but it keeps crashing.
-(id) init
{
if( (self=[super init] ))
{
CCSprite *sprBack = [CCSprite spriteWithFile:@"logo.png"];
[sprBack setPosition:ccp(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2)];
[self addChild:sprBack];
[self schedule:@selector(logoTimer:) interval:3];
}
return self;
}
-(void) logoTimer: (ccTime) dt
{
[[CCDirector sharedDirector] replaceScene:
[CCTransitionFade transitionWithDuration:0.5f scene:[TitleLayer node]]];
}
My UIViewController
is called LoginViewController
. I need to pass a scene like this:
[[CCDirector sharedDirector] replaceScene:
[CCTransitionFade transitionWithDuration:0.5f scene:[loginviewcontroller node]]];
I tried a lot of methods, but unfortunately, nothing will gives me the correct solution.
Itvis worth mentioning that LoginViewController
is not a Node
. I have tried that method, but it geta stuck at the logo scene, with no page transition taking place.
-(void) logoTimer: (ccTime) dt
{
UIViewController *cocos = [[LogoViewController alloc] init];
[cocos.navigationController dismissViewControllerAnimated:YES completion:nil];
[cocos.navigationController popViewControllerAnimated:YES];
}
How do I solve my problem?