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I keep hearing that Vulkan meant for direct low level operations with the GPU and hence it's targeted toward expert and experienced graphics programmers.

What would be some other advantages of Vulkan that are usable for a more traditional graphics programmer, rather than a full blown AAA expert?

One advantage I keep hearing about is multi-threading support. It's buzzing in media to annoying levels, yet still never explained what and how it's different from OpenGL's level of multi-threading.

DMGregory
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Allahjane
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