Ok so I have read this question Calculating trajectory. And it is sort of working in my program. I am trying to produce nice parabolic arcs with this. Like so ..
The results I am getting look more like this..
Here is my the code that gets updates every frame. Note: my object is starting on the right side of the screen and moving towards the left which is what I want.
public void update(float deltaTime)
{
this.mDeltaTime = deltaTime;
....
mPosition = new Vector2(mPosition.X + .5f * (mDeltaTime - 5.35f)*.25f,
mPosition.Y + .5f * (mDeltaTime + 5.35f)*.25f);
....
}
I am going to go back and clean it up once its producing what I need it to. I am not sure if the initial starting position is the apex of the arc or if it is just moving linearly.