I'm using the Jumper library for Love2D to do grid-based pathfinding, which worked fine until I wanted to make larger enemies (with larger collision boxes). How do i do that?
My initial idea was to make a new map for each entity that needed pathfinding I could make a new map, with all the objects scaled up in size, but that seems way to complicated.
To give an example, I could have a wall with a passageway that is wide enough that my player has no trouble walking around it, but a giant ogre would have to walk around.