I would like to create a seamless 3D Texture, I have read that it's doable with a 5D noise function but I can't find any implementation and the math is over my head here.
How can I create a 5D noise function to create a seamless 3D texture?
I would like to create a seamless 3D Texture, I have read that it's doable with a 5D noise function but I can't find any implementation and the math is over my head here.
How can I create a 5D noise function to create a seamless 3D texture?
Here is the 2D implementation, it might help you... http://www.jgallant.com/procedurally-generating-wrapping-world-maps-in-unity-csharp-part-2/#wrap2
– jgallant Apr 09 '16 at 20:21