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Physics engine recommendation which can simulate pool game correctly?

I made a Billiards scene with Bullet Physics, but I've got a problem. When the ball is slowing down near a wall, it sticks to that wall and slides along it. It normally bounces, but at those low speeds it sticks instead of bouncing.

What's wrong? What should I set to make sure the ball always bounces when it hits the wall? I used barebone btRigidBody, with no parameters set.

DMGregory
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Eonil
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  • Could You post Your .blend file? – user712092 Jul 11 '11 at 10:21
  • @user712092 Oh I solved this problem already. See here: http://gamedev.stackexchange.com/questions/12003/physics-engine-recommendation-which-can-simulate-pool-game-correctly Anyway, thanks for care! – Eonil Jul 11 '11 at 13:20

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