Possible Duplicate:
OpenGL ES 2.0: Mixing 2D with 3D
The title probably is not that clear but please help me out here. I am going to write a (mostly) 2D game using OpenGL ES 2.0 so if I have a vertex at (5,10,1) I want it to be drawn at the (5,10) pixel on the screen. But I can't use orthogonal projection because I'll still use some few real 3D objects on it to give a cool effect, and I want to preserve the perspective distortion on their vertices with Z > 1.
How should I set up my view/projection matrices to achieve this?
note: I am so sorry if this sounds like a noob question, but please take in account that I am a noob myself...