This question may already have been asked, but, nonetheless, what would an example formula be for getting the current level from the total amount of EXP a player has? As in the variable that's known is the EXP, the one I'm trying to get from the formula is the current level.
Asked
Active
Viewed 586 times
-1
-
You want to find a good level <=> EXP formula? As in, how much EXP should I get to get to lv2, lv3, ..., lv56, ..., lvN? – Vaillancourt Oct 15 '15 at 01:38
-
I want an example of a Total EXP > Level formula, as in - finding what level the character is from the total EXP they have. – Quadryc Oct 15 '15 at 01:42
-
Why do you need this? I would suggest you find the exp/level curve from popular games/MMOs if this fits your needs (Diablo III paragon, WoW, etc..). – Vaillancourt Oct 15 '15 at 01:51
-
4one, two, three, four; here – Exerion Oct 15 '15 at 06:32
1 Answers
0
There isn't really a best way to do this, so I'll give you one way it could be done. Assuming you had experience represented as a number you would want to:
- Define an experience curve you're going to want to use. Normally subsequent levels take increasing amounts of experience to reach.
- In your game have a map data structure that maps an experience value to a given level based on your curve.
- Find the map key closest to but not over the current experience value. Display the mapped level as your current level.
Example experience curve.
var experience_curve = {};
experience_curve['0'] = 1;
experience_curve['100'] = 2;
experience_curve['300'] = 3;
experience_curve['700'] = 4;
experience_curve['2100'] = 5;
Bonus: To display progress towards the next level.
- Find the map key closest to but not over the current experience value
- Subtract the key found in 1. from the next map key, this is how much total xp is needed for the next level.
- Subtract 1. from the player's current experience value, this is how much progress has been made into the next level.
- Divide 3. by 2. and you now have the percentage of how far you are into the level.