What's the best way to make a sprite sheet (texture atlas) from a video?
In my case, I have videos of animated character expressions (e.g., smiling, frowning, sad, excited), which I intend to use as frames on quads in my app. I have video sized for retina 2x of a small character, so it's approx 150px square for a 75px character, with alpha/transparency. My animator can output any common format. I'll have 50-100 frames. I do not need a power-of-two size output, any rectangle is ok. I'm working on MacOS.
Is the best workflow still: video -> folder with PNGs -> TexturePacker
Or is there any smarter way to do this? I'll be having a lot of iterations, so I'd like to make it as easy and fast as possible.
There are two older questions from 2010 and 2012 about making sprite sheets.
Can also look for a command-line tool called "qt_proofsheet" which can decompose a movie to a single-sheet of frames. (Disclosure -- I wrote it. Works last time I tried it...) http://www.omino.com/sw/qt_tools/
– david van brink Aug 26 '15 at 18:51