I am in the process of making a giant shooter game and I have got to the point where I needed to use rectangles to detect bullets and giants hitting the player. I did that however, if you look at this image:
It shows the giant and the players rectangle, as you can see they are not rotating with the player, any idea how to fix this? Also yes I know they are no the same size as the sprites, that is because I set the size as they were to big before.
Thanks for any help :)
spriteBatch.Draw()
version that has a "rotation" (a float) variable. – dimitris93 May 31 '15 at 18:26