I have a theoritical question about particles-based simulator (Reeves,83). I don't know if my question is relevant and I apologize if not.
On each frame, the system generate particles and attribute to it properties and behaviour (speed, velocity, etc), some of them will die (disappear) after X seconds.
Is because the render is genereated on each frame, that we can classify this type of simulation as discrete ? if yes, I think that performant simulators that seems to produce "continuous" simulation, are produced things like video so 24-27 frames/s. Is it a question of frame, or a number of frame ?
Thanks a lot