In a hypothetical minor variant, could White's first-move advantage be compensated for by Black's right to last move?
Normally, White wins have White play N+1 plies to Black's N. How would the game change if Black had a N+1st "revenge move", that bypasses check rules, and draws the game if it immediately checkmates White?
To be specific, in this variant:
- Rule 5.1a would be amended to "The game is won by the player who has checkmated his opponent’s king, unless their own king is checkmated at any time during the same game. If the white king is checkmated, this immediately ends the game. If the black king is checkmated, black is permitted, but not required, to make one additional revenge move."
- Rule 5.2f would be added, as "The game is drawn if both kings have been checkmated at any point in the game. This immediately ends the game."
- Rule 3.9 would be amended to "No piece can be moved that will expose the king of the same colour to check. No piece can be moved that will leave that king in check, except during the revenge move."
The reason it's a draw is that in 5.2f both players have reached a mating position in an equal number of moves. "At any point" is added in case black's revenge move gets them out of checkmate. That's still only a draw.
There are good reasons these aren't the rules (who wants more draws?), but what I'm wondering is:
- Does it balance the game, or does it make Black even stronger than White?
- Would it only affect scoring, or also lead to different optimal play?
- In existing GM games, how often would this even be applicable? Would any well-known matches end differently?
The third part could probably be answered with analyzing a few games.
Own research:
I've checked chessvariants to look if this has already been tried, but it's too minor for a variant. There have been other balance attempts that work through move order, but they affect the openings.
This rule breaks some puzzles, which use a mate-in-one threat to enforce forcing moves. Under new rules, removing the M1 threat before checkmating is more valuable than checkmating ASAP. All win puzzles still work the same if the player is black, and all draw puzzles if white. Some draw puzzles might get alternate solutions.
The wording of the check rule) has implications. Can the player expose a double-checked king to a triple check, or even replace one check with another? Under this ultra-conservative wording, they can't. If designing this rule into a variant, I'd certainly prefer "go wild" for the revenge move.