Yeah, yeah, duplicate... Dupe A Dupe B ...but the times they are a-changing. For example, I tried this "rambling rook" piece by Henneberger, Lichess Stockfish found a #31 on depth 93 or so. The famous Nxb6 trap (can't find it offhand) has long been avoided with deep enough depth (White instead gangs upon Pa5 and wins slowly). The "Penrose" now also gets an immediate yawning "0.0" by Stockfish.
The question probably breaks down to which depth the super modern engines can reach, and if a problem can have its punchline beyond this horizon. (E.g., any "Penrose" style fortress problem will only need a depth of 100 halfmoves, when the 50 move rule kicks in, so this won't impress a modern engine.)
Short Answer is No... Alpha Zero works differently to other engines, so after an initial "viewing" of n amount of games. It will use its AI just to kick something off.
– Dheebs Sep 02 '21 at 14:02