Questions tagged [game-ai]

For questions related to game design involving AI.

The AI components of a game may guide the behavior of the environment in which the player plays to create engaging and unique scenarios. These are some examples

  • Simulation of human decision making in other players
  • Simulation of walking, fighting, athletics, or other modes of mobility
  • Simulation of three dimensional force and motion that may or may not conform with real world physics
  • Construction and control of new threats
  • Construction and control of new opportunities
  • Dynamic environments for aesthetic enhancement
  • Game rule plasticity
  • Integration of social networking and game play
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AI in dota2 vs AI in starcraft

I am just curious what AI would be harder to create from a strictly engineering point of view. AI which would win 1vs 1 game with the best player in starcraft or AI which would control a team the whole team in dota2 and win against the best team?
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Puzzle solving AI?

I have a book containing lots of puzzles with instructions like: "Find a path through all the white squares." "Connect each black circle to a white circle with a straight line without crossing lines". "Put the letters A to G in the grid so that no…
zooby
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Making behavior tree execute action for specific time?

Say I need to make an action such as "Walk" perform for 2 seconds using a behavior tree which has access to a timer. The timer can do the following: start, time (get value of timer), and reset. If the behavior tree should return Success every time…
user10741
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How much can/should the non-player character know about the game's world?

I'm about to write a non-player character (NPC). I wonder how much the AI should know about the game's world. So, my question isn't about the amount of training data the AI has to collect. I'm interested in how much the AI is allowed to know about…
matt
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Game AI design for a multiplayer random board game?

I'm writing an AI for a board game, and previously I would just create a value maximizing state machine and tune the factors one at a time. However, the issues with this is getting apparent. My last AI did not look into the future, hurting it's long…
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The neural network for a board game with somewhat imperfect information

I am a Software Engineer and I implemented online a pretty complex board game. Some key rules of the game. You have some cards in the hand and you can choose different turns. Build a card of certain type, which would increase your income or give…
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Feasibility of a team-based FPS AI?

We have seen advances in top down, RTS team games like Dota 2 and Starcraft II from companies like OpenAI who developed agents to beat real pro players most of the time. How would similar learning techniques compare to games like Overwatch that…
Max
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