I have some origami polyhedra which I know the type of faces it has and how they are connected (such as this torus) and I want to calculate the co-ordinates of the vertices to use as an input to script.
My question is how should I go about translating knowledge of the faces into the locations of the vertices? Are there geometric tricks I can apply? or are there any software libraries/tools I could use to help out here? To make thinks a bit more complicated I don't think all the faces are regular polygons, all the edges should be the same length and all the angles should be the same but being made of paper there is a little wiggle room.